How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?
https://www.psychologytoday.com/us/blog/the-power-prime/201105/technology-virtual-vs-real-life-you-choose
Technology Virtual vs Real, Life You Choose is a short article about an authors view on the problematic nature of virtual life and its effects on real life. Although it does not stand alone in the sense that I would reference it in a paper it may be may be useful in helping me define my problem and also identifies a few author I may want to research.
http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
Short reference from
http://www.oxfordreference.com/view/10.1093/acref/9780199532919.001.0001/acref-9780199532919
Actual and Virtual references Deleuzes' view on what reality/possible really is, consigning them to the ontologically lesser category of the unreal, or impossible.
http://www.philosophy-index.com/metaphysics/ontology/
This site is an index of philosophers that study Ontology is a branch of metaphysics which studies being. Ontology is concerned with the ultimate nature of being, and of all reality in general.
https://www.britannica.com/topic/ontology-metaphysics
http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
How the body unconsciously affects our everyday decisions and choices"
http://skyline.ucdenver.edu/record=b3192806~S0
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