Monday, November 5, 2018

Research for question...

How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?


https://www.psychologytoday.com/us/blog/the-power-prime/201105/technology-virtual-vs-real-life-you-choose

Technology Virtual vs Real, Life You Choose is a short article about an authors view on the problematic nature of virtual life and its effects on real life. Although it does not stand alone in the sense that I would reference it in a paper it may be may be useful in helping me define my problem and also identifies a few author I may want to research.


http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
Short reference from
http://www.oxfordreference.com/view/10.1093/acref/9780199532919.001.0001/acref-9780199532919
Actual and Virtual references Deleuzes' view on what reality/possible really is, consigning them to the ontologically lesser category of the unreal, or impossible. 

http://www.philosophy-index.com/metaphysics/ontology/
This site is an index of philosophers that study Ontology is a branch of metaphysics which studies being. Ontology is concerned with the ultimate nature of being, and of all reality in general.

https://www.britannica.com/topic/ontology-metaphysics
http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
How the body unconsciously affects our everyday decisions and choices" 
http://skyline.ucdenver.edu/record=b3192806~S0

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