How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?
I find this question interesting because it is a current issue and values many different forms of discussion while also bringing to light mundane experience.
Through my research so far my assumption of the negative production of the virtual has been challenged but has also been validated. I have learned and realized that the idea of the virtual may be a lot more then I had originally theorized or known, as well as the ideas towards what an “actual occurrence” or live experience may be. I wouldn’t say that anything I have read so far is causing me to readjust but to maybe decide whether philosophy and theory belong within this discussion, and if so does that change the question to be more based on what is reality?
So far my research has been conducted by doing multi-level research; by finding articles and websites that have discussion on the question that I am trying to pose and within those using references of books, authors, and specific theories/vocabulary on what could be used to define what I am saying. My research method is lacking finding contemporary authors or experts on the subjects I am trying to address, as well as branching out of the original question. I still need to do research on what is the comparisons of the interactions between real and virtual as well as what the definition of the virtual and the real may be and how to differentiate them within my thesis.
Is it okay/should I to use philosophical theory within my research?
How do I stray away from asking what reality is in its entirety?
How do I find experts on this matter?
Should my experts be psychologists, philosophers(professors), anthropologists, vr designers/ engineers, curators?
What types of research am I lacking?
How far should my research stem?
How would I solve this question? We discussed to make people feel/think
Am I trying to tell people what reality is?
HELP