Friday, November 16, 2018

Research

Lynn Hershman Leeson (Asks the same questions as you)
http://www.lynnhershman.com/

https://pdfs.semanticscholar.org/551f/062060c062a026a559d8d5d83ba708bc587b.pdf

http://www.bbc.com/future/story/20171130-how-many-senses-do-humans-have
SENSES

https://www.ted.com/talks/jinsop_lee_design_for_all_5_senses
Sensory Design

http://www.iida.org/content.cfm/come-to-your-senses

International Interior Design Association, Discussion on how the main 5 senses function within design



https://books.google.com/books?id=-GNjDwAAQBAJ&pg=PA314&lpg=PA314&dq=human+need+for+sensory+stimulation+from+physical+world&source=bl&ots=olStoRja0d&sig=ZRoZ8jcaBSaUmfVq3ZkODa_zWJ8&hl=en&sa=X&ved=2ahUKEwjwxcqPxP_eAhV9HjQIHV2CA60Q6AEwD3oECAMQAQ#v=onepage&q=human%20need%20for%20sensory%20stimulation%20from%20physical%20world&f=false 

Tuesday, November 6, 2018

Notes from meeting

Philosophy is a must when discussing actual occurrences and virtual reality.

Decide whether you want to solve or pose a question (Brian wants you to pose a question)

  • State position
      • How do I create experiences that differentiate betweem VR & AO
      • Must make participants must know something from what is being shown to them
        • Confrontation is Key
Experiences that funnel meanings to outcomes.

Research:
  • Examples of experiences
  • Audience reception theory
  • Sensory manipulation
  • Audience Reception Theory
  • Specific Performers
    • Anne Hamilton
    • Laurie Anderson
    • Carolee Schneeman
    • Phil Salman
    • Sam Brackage
    • Bill Viola
  • Discuss medium use within the project
  • What is UX design process
    • Narratives

DME Ideas:
Nikki Pike
Annie Philips 
Brian Liester


Discussion on Brand:
Use the persona of a potential employer to decide on site
  • What do you do?
  • How does it look?

Monday, November 5, 2018

Pre meeting notes for brian

How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?
I find this question interesting because it is a current issue and values many different forms of discussion while also bringing to light mundane experience.
Through my research so far my assumption of the negative production of the virtual has been challenged but has also been validated. I have learned and realized that the idea of the virtual may be a lot more then I had originally theorized or known, as well as the ideas towards what an “actual occurrence” or live experience may be. I wouldn’t say that anything I have read so far is causing me to readjust but to maybe decide whether philosophy and theory belong within this discussion, and if so does that change the question to be more based on what is reality?
So far my research has been conducted by doing multi-level research; by finding articles and websites that have discussion on the question that I am trying to pose and within those using references of books, authors, and specific theories/vocabulary on what could be used to define what I am saying. My research method is lacking finding contemporary authors or experts on the subjects I am trying to address, as well as branching out of the original question. I still need to do research on what is the comparisons of the interactions between real and virtual as well as what the definition of the virtual and the real may be and how to differentiate them within my thesis.

Is it okay/should I to use philosophical theory within my research?
How do I stray away from asking what reality is in its entirety?
How do I find experts on this matter?
Should my experts be psychologists, philosophers(professors), anthropologists, vr designers/ engineers, curators?
What types of research am I lacking?
How far should my research stem?
How would I solve this question? We discussed to make people feel/think
Am I trying to tell people what reality is?

HELP

Research for question...

How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?


https://www.psychologytoday.com/us/blog/the-power-prime/201105/technology-virtual-vs-real-life-you-choose

Technology Virtual vs Real, Life You Choose is a short article about an authors view on the problematic nature of virtual life and its effects on real life. Although it does not stand alone in the sense that I would reference it in a paper it may be may be useful in helping me define my problem and also identifies a few author I may want to research.


http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
Short reference from
http://www.oxfordreference.com/view/10.1093/acref/9780199532919.001.0001/acref-9780199532919
Actual and Virtual references Deleuzes' view on what reality/possible really is, consigning them to the ontologically lesser category of the unreal, or impossible. 

http://www.philosophy-index.com/metaphysics/ontology/
This site is an index of philosophers that study Ontology is a branch of metaphysics which studies being. Ontology is concerned with the ultimate nature of being, and of all reality in general.

https://www.britannica.com/topic/ontology-metaphysics
http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
How the body unconsciously affects our everyday decisions and choices" 
http://skyline.ucdenver.edu/record=b3192806~S0

Thursday, October 25, 2018

Pitch Deck Outline


Blog 9

Summaries of all research conducted (WITH LINKS AND CITATIONS) as they relate to your thesis inquiry.  This should include:
  • A detailed justification for all kinds of research conducted
  • Summaries of all insights gained as they relate to your design problem and research question
  • Examples of solves, techniques, approaches, treatments, etc that you feel are applicable to your thesis with explanations as to why that is the case
  • Summaries of SME and DME related activities


The US National Library of Medicine. National Institutes of Health discuss Cyberpsychology and the positive an negative effect on Mental Health. 

In order to understand my subject more, as well as find the correct vocabulary I first need to understand the effects of Social Media and tye in the problem with avatars and personas.


Internet Society has many articles about interenet identity. "Your online identity is not the same as your real-world identity because the characteristics you represent online differ from the characteristics you represent in the physical world."

This site and article gives vocabulary to the subject I am trying to discuss and light to the issue I am trying enlighten.  

https://www.springer.com/cda/content/document/cda_downloaddocument/9783319082301-c2.pdf?SGWID=0-0-45-1465611-p176800751

https://www.abebooks.com/9783319082301/Architecting-User-Centric-Privacy-as-a-Set-of-Services-Digital-Identity-Related-3319082302/plp?cm_sp=plped-_-1-_-image


https://medium.com/humanizing-the-singularity/what-is-digital-identity-c77983c03306
"This clashes with our personal experience of identity: are we not more than the sum of our parts or words on paper?"
"Facebook is a database disguised as a network. Over two billion users have joined, bringing along with them their social graph, all of the accumulated edges connecting them with their friends, families, institutions, ideologies, interests, etc. Unfortunately not too far from hyperbole, Facebook can use this information to create a simulacrum, or homunculus, of you within their system. The algorithms and the data sets you unwittingly feed them can literally be used to change your reality and emotional well-being. If the recent Cambridge Analytica scandal and the 2014 Emotional Contagion Experiment are any indication, our data has become valuable, even powerful, in ways we never anticipated. Similar to the state, trust is centralized with the service provider whom we have come to rely upon to stay connected to others in the 21st century."

Mythical vocabulary to discuss what a digital identity
https://en.wikipedia.org/wiki/Simulacrum
https://en.wikipedia.org/wiki/Homunculus

https://www.theguardian.com/media-network/2015/sep/24/online-offline-personality-digital-identity




Digital Media Expert Blog 8

Digital Media Expert (DME)
The role of a DME is to:
  • Provide professional design experience, knowledge, and direction 
  • Help guide your research and to challenge your findings, assumptions, and conclusions
  • Provide professional feedback on your design directions and decisions
  • Help guide the testing and iterations of designs
  • Help direct you to technical resources
  • Potentially, to connect you with professional connections
  • Potentially, find a long-term mentor

  • The name and expertise of your DME
  • A short Bio of your DME - can be a link 
  • The date and time you are going to meet with your DME
  • A list of research questions you will be asking your DME
  • Examples that you will be showing your DME that illustrate the direction of your thesis idea and its relevance



SME

Psychologist
-Maybe see if you can get someone in the canceling center to help with project?
Philosopher
- Using a philosophy professor might be difficult for the process
Anthropologist
-Ask Anthropology teacher for recommendations.

Subject Matter Expert

Subject Matter Expert (SME)
The role of an SME is to:
  • Provide subject-matter knowledge and direction that is outside of your role and expertise as a designer
  • Help guide your research and to challenge your findings, assumptions and conclusions
  • Provide professional feedback on your design directions and decisions
  • Help guide the testing and iterations of designs
  • Potentially, find a long-term mentor

  • The name and expertise of your SME
  • A short Bio of your SME - can be a link 
  • The date and time you are going to meet with your SME
  • A list of research questions you will be asking your SME
  • Examples that you will be showing your SME that illustrate the direction of your thesis idea and its relevance

Thursday, October 18, 2018

Blog 6

SME

Who would be an SME for a discussion on a persona?

Psychologist
-Maybe see if you can get someone in the canceling center to help with project?
Philosopher
- Using a philosophy professor might be difficult for the process
Anthropologist
-Ask Anthropology teacher for recommendations.



Thursday, October 11, 2018

Blog 5




In order to create a better understanding of "Identity" I through an immersive visual platform where people have the opportunity to explore ________.

Blog 4


Notes on trying to formulate a problem:

https://immersivedesignsummit.com/
I will be going to the Immersive design summit this coming spring to help me find what I am going to do for a thesis or help with the idea that I come up with

https://openspaceskc.com/ 

Things I would like to do more research on is the exhibitions at Open Spaces in Kansas.



https://dornsife.usc.edu/assets/sites/782/docs/handbook_of_self_and_identity_-_second_edition_-_ch._4_pp._69-104_38_pages.pdf 




Problem:

I want to develop a problem and project that gives understand and discussion in forms of something that has to do with identity.

This could have to do with:

Personas(digital age)
Queer Identity
Body/Physical Identity (Body dysmorphia)
Etc

There can be so many questions:

How do you brand the perfect persona?
- How can creating an immersive or/and interactive environment/experience create an understanding of ______?
- How to initiate a space where people have to interact with their own digital/or physical persona?
- What is and why is the digital/physical persona?
- With the use of space creating a narrative that articulates the look and feel of a persona.

I digress

do I?

Am I trying to say that faux personas are people not living a full life? Not experiencing to the fullest? Not appreciating?

Is it a problem?
Would us using internets/social media/online identity be a form of policing (Panopticon by focault)?

Is the internet/social media anothe

Tuesday, September 11, 2018

Deliverables and Immediate Notes



Deliverables:
Brand Statement 
Logo or Wordmark -  color, B&W, round, square, vertical, horizontal, etc. 
Key colors in Pantone, CMYK, RBG, Web
Complimentary colors in Pantone, CMYK, RBG, Web
Corporate typefaces
Standard typographic treatments
Image treatments
Library of graphical elements
Sitemap
Wireframes
Completed website
Stationary
Business Cards

Notes on Style:
Keep Simple
Little to no colors other then black and white and greys
Typeface from google type
Use template from square space and then site map it

Tuesday, September 4, 2018

Niche or Nietzsche?








1)  What do you consider to be your medium, style, and services of choice?  Describe why you feel that is the case.


My design medium is experience design. Although it can be in a digital form my style is an immersive interactive experience design within physical space.



2)  Conduct some research and identify and target potential clients and partners you hope to work within the future.  Provide links and write a few details about why you choose those individuals, companies, etc.


Meowwolf

Museums in general
Digital Art Museum Tokyo
Events
Festivals
Hotels ex. Las Vegas


3)  What common frustrations or needs do your services or products address?  

     How does your business solve a problem or find a solution for your customers? In particular, do you solve problems that nobody else can? Through your research create a list of the kinds of problems you are most interested in addressing after you graduate with some details as to why that is the case from both a skill and interest point-of-view.  


Within all spaces, there is a narrative, when an individual is immersed within the space, this can be a negative or positive experience. The narrative within a space has the ability to create a valuable interaction creating a learning experience. As a designer my Niche will be to solve problems and create particular unique experiences in order to produce specific thoughts and feelings within a space, event or moment.



4)  Conduct a bit of secondary research to see just how competitive your chosen market is.  Create a list of links with short sentences describing how competitors are approaching their niche to address the kinds of problems that interest you. 


My competitors are approaching their Niche of being an immersive experience designer by creating art spaces that involve their users within a space creating specific feelings, creating a space that is intuitive but not interactive. The problem that I would like to solve that would differ me from my competitors is complete research of who the demographic of the space is, how they operate, how to make a space intuitively interactive and more.