Friday, November 16, 2018

Research

Lynn Hershman Leeson (Asks the same questions as you)
http://www.lynnhershman.com/

https://pdfs.semanticscholar.org/551f/062060c062a026a559d8d5d83ba708bc587b.pdf

http://www.bbc.com/future/story/20171130-how-many-senses-do-humans-have
SENSES

https://www.ted.com/talks/jinsop_lee_design_for_all_5_senses
Sensory Design

http://www.iida.org/content.cfm/come-to-your-senses

International Interior Design Association, Discussion on how the main 5 senses function within design



https://books.google.com/books?id=-GNjDwAAQBAJ&pg=PA314&lpg=PA314&dq=human+need+for+sensory+stimulation+from+physical+world&source=bl&ots=olStoRja0d&sig=ZRoZ8jcaBSaUmfVq3ZkODa_zWJ8&hl=en&sa=X&ved=2ahUKEwjwxcqPxP_eAhV9HjQIHV2CA60Q6AEwD3oECAMQAQ#v=onepage&q=human%20need%20for%20sensory%20stimulation%20from%20physical%20world&f=false 

Tuesday, November 6, 2018

Notes from meeting

Philosophy is a must when discussing actual occurrences and virtual reality.

Decide whether you want to solve or pose a question (Brian wants you to pose a question)

  • State position
      • How do I create experiences that differentiate betweem VR & AO
      • Must make participants must know something from what is being shown to them
        • Confrontation is Key
Experiences that funnel meanings to outcomes.

Research:
  • Examples of experiences
  • Audience reception theory
  • Sensory manipulation
  • Audience Reception Theory
  • Specific Performers
    • Anne Hamilton
    • Laurie Anderson
    • Carolee Schneeman
    • Phil Salman
    • Sam Brackage
    • Bill Viola
  • Discuss medium use within the project
  • What is UX design process
    • Narratives

DME Ideas:
Nikki Pike
Annie Philips 
Brian Liester


Discussion on Brand:
Use the persona of a potential employer to decide on site
  • What do you do?
  • How does it look?

Monday, November 5, 2018

Pre meeting notes for brian

How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?
I find this question interesting because it is a current issue and values many different forms of discussion while also bringing to light mundane experience.
Through my research so far my assumption of the negative production of the virtual has been challenged but has also been validated. I have learned and realized that the idea of the virtual may be a lot more then I had originally theorized or known, as well as the ideas towards what an “actual occurrence” or live experience may be. I wouldn’t say that anything I have read so far is causing me to readjust but to maybe decide whether philosophy and theory belong within this discussion, and if so does that change the question to be more based on what is reality?
So far my research has been conducted by doing multi-level research; by finding articles and websites that have discussion on the question that I am trying to pose and within those using references of books, authors, and specific theories/vocabulary on what could be used to define what I am saying. My research method is lacking finding contemporary authors or experts on the subjects I am trying to address, as well as branching out of the original question. I still need to do research on what is the comparisons of the interactions between real and virtual as well as what the definition of the virtual and the real may be and how to differentiate them within my thesis.

Is it okay/should I to use philosophical theory within my research?
How do I stray away from asking what reality is in its entirety?
How do I find experts on this matter?
Should my experts be psychologists, philosophers(professors), anthropologists, vr designers/ engineers, curators?
What types of research am I lacking?
How far should my research stem?
How would I solve this question? We discussed to make people feel/think
Am I trying to tell people what reality is?

HELP

Research for question...

How can applying UX and theatrical design processes be used to create physical world experiences that highlight and amplify the difference between virtual and actual occurrences?


https://www.psychologytoday.com/us/blog/the-power-prime/201105/technology-virtual-vs-real-life-you-choose

Technology Virtual vs Real, Life You Choose is a short article about an authors view on the problematic nature of virtual life and its effects on real life. Although it does not stand alone in the sense that I would reference it in a paper it may be may be useful in helping me define my problem and also identifies a few author I may want to research.


http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
Short reference from
http://www.oxfordreference.com/view/10.1093/acref/9780199532919.001.0001/acref-9780199532919
Actual and Virtual references Deleuzes' view on what reality/possible really is, consigning them to the ontologically lesser category of the unreal, or impossible. 

http://www.philosophy-index.com/metaphysics/ontology/
This site is an index of philosophers that study Ontology is a branch of metaphysics which studies being. Ontology is concerned with the ultimate nature of being, and of all reality in general.

https://www.britannica.com/topic/ontology-metaphysics
http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095349177
How the body unconsciously affects our everyday decisions and choices" 
http://skyline.ucdenver.edu/record=b3192806~S0